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Programming A Game With Unity: A Beginner's Guide
This guide will help you get started with your own game.
Programming A Game With Unity: A Beginner's Guide
Item #: 230553991

Programming A Game With Unity: A Beginner's Guide

Item #: 230553991

ANG 12

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  • Are you a programmer interested in learning how to design video games? Here's where to get started: Programming A Game With Unity: A Beginner's Guide, the latest guide from MakeUseOf.com. By author and game designer Andre Infante (http://www.petafl0p.com/), this guide shows you how to start exploring Unity isn't click and play: the system assumes you can program in C# or Javascript. But it does make developing games a lot easier, thanks to its physics engine and a wide range of downloadable scripts. A surprising feature of the Internet economy is the rise of indie videogames. Once the exclusive domain of thousand-man, multi-million dollar triple-A studios, a number of toolsets have been developed that bring modern game development resources into the hands of individuals or small, ad-hoc collections of programmers and designers. These indie game development teams have demonstrated an agility and risk-tolerance that, in many cases, allows them to push gameplay innovation faster than their big budget counterparts. A number of shockingly successful indie titles have premiered in recent years, including Minecraft, Limbo, and Super Meat Boy.Unity is one of the tools that made this revolution possible, and this guide will help you get started with your own game. This guide outlines* The free and paid versions of Unity* A brief introduction to the object-oriented paradigm Unity uses* The basics of programming in Unity* An example: scripting a simple, 3D version of Pong* How to keep learning when you've finished the guide
Publisher MakeUseOf.com
Publication date February 3, 2014
Language English
File size 9.6 MB
Screen Reader Supported
Enhanced typesetting Enabled
X-Ray Not Enabled
Word Wise Not Enabled
Print length 36 pages
Page Flip Enabled
Item Weight0.5 lbs (230 grams)

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Programming A Game With Unity: A Beginner's Guide

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C# Editorial Review

**** The product in question, a beginner's guide to building a Pong game using the Unity Game Engine, has received mixed feedback from customers. Many users appreciate the simplicity of the projects, highlighting the ease of following the instructions. However, a significant number of reviewers have expressed disappointment regarding the depth and detail of the content provided. The primary critique revolves around the book's lack of comprehensive guidance, particularly Considering its intended audience of beginners. Reviewers noted that while the initial concept is strong, the execution leaves much to be desired. Specifically, they pointed out that the book fails to deliver thorough instruction and sufficient detail necessary for recreating the Pong game from scratch. The book is described as a brief "crash course" that does not adequately dive into the coding aspect, leaving readers wanting more. Additionally, there was confusion regarding the version of Unity covered, as several readers pointed out that the book only addresses Unity 3.x, which they feel should have been more clearly indicated in the title or description. This lack of clarity has contributed to a feeling that the book falls short of its promise as a beginner's guide. Despite its inexpensive price point, many users believe that similar or higher quality free tutorials exist, offering more in-depth content. Overall, while the guide offers a straightforward approach to game development, its shortcomings in detail and clarity have diminished its reception among beginners seeking a thorough understanding of Unity's game-building capabilities. **

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Pros

  • Easy-to-follow projects for beginners.
  • Straightforward instructions.

Cons

  • Lacks depth and detail in content.

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